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Showing posts with the label Unity Animation

How do you adjust the keyframes in the Animation window?

How do you adjust the keyframes in the Animation window? 1. Click on Add Property. 2. Choose which Component of the GameObject you wish to Animate. 3. Once selected, use the keyframes to adjust where on the timeline you want to place them. Alternatively, use the Top keyframe to move all of the keyframes at once.

What is a Cycle in Animation?

What is a Cycle in Animation? An animation clip that will fit seamlessly together, so that if you play it over and over again, it appears to be one long animation sequence. Therefore, we need the starting frame to be exactly the same as the last frame.

How do you start to build an Animation?

How do you start to build an Animation? 1. Open the Animation Window (not the Animator). 2. Select the Object you want to Animate. 3. Click on Create in the Animation Window.

How does Tweening work?

How does Tweening work? The software takes the values of the properties at each keyframe and calculates what the values should be for each frame in between based on how many frames there are.

What is tweening, AKA inbetweening?

What is tweening, AKA inbetweening? Once keyframes are set, an animation is already calculated between them in a process called tweening.

How do we create a new material for a GameObject that you want to be Bouncy or have a large amount of friction?

How do we create a new material for a GameObject that you want to be Bouncy or have a large amount of friction? Right click in Project, select create Physics Material. Then adjust the Bounce and Friction levels. Apply the material to the object.