The primary job of the Vertex Shader is to tell OpenGL...?

The primary job of the Vertex Shader is to tell OpenGL...?



Where you want the Vertex to be in your screen space.

Popular posts from this blog

After analyzing the model, your manager has informed that your regression model is suffering from multicollinearity. How would you check if he's true? Without losing any information, can you still build a better model?

Is rotation necessary in PCA? If yes, Why? What will happen if you don't rotate the components?

What does Latency mean?