What is the Rasterization Stage?
What is the Rasterization Stage?
Takes the screen-space triangles resulted from vertex processing and generates a fragment for every pixel that's covered by each triangle. It also interpolates parameter values, such as colors, normals, and texture coordinates, given by the vertex processing stage, to create smoothly varying parameter values for the fragments. Depending on the design of the Rasterizer, it may clip the primitives to the view volume.